Peatstack

The Wee Pier

A pier, a line, and all the time in the world.

A cosy idle fishing game on a Scottish island

Sit at the end of a stone pier on a Scottish island, and the fish bite on their own.

Every fish you land earns quid. Spend it on rods, bait and skills, then row out to new spots where bigger, rarer fish bite. You make the choices: what to buy, which skill to practise, which lures to pair and which knots to tie. In time, folk from the island fish beside you.

Each Summer ends with something big on the line. Then a new Summer starts, and your catch log, your hands, your lore and the knots on your net all stay. In Summers 4 and 5 you mend an old creel boat, one repair at a time, and take her out to the biggest fish in the game.

Five Summers and a proper ending, a few hours in all, then fish on as long as you like. No timers and no ways to fail.

What's in it

What players say

More kind words from players

Screenshots

From the Steam version, October 2026. Click one for the full size.

Get it

On Steam

All five Summers, for Windows and Linux, out on Wednesday 18 November 2026. A free demo of the first two Summers is on Steam now, and your pier carries over to the full game. Wishlist it and Steam will let you know when it's out.

Free in your browser

The first two Summers, free, with no download. The Steam version adds Summers 3 to 5, the creel boat, Eilidh the deckhand, 40 more catches to log and the 48 Steam achievements.

Share feedback and see what's next on the Peatstack Discord, and the devlog has what changed and when. Writing about it or making a video? The press kit has everything.

How it was made

The Wee Pier was made by one person working with AI tools. All of the pixel art was made for the game, drawn pixel by pixel by scripts written with AI coding tools, in one shared palette. No image generation model was used. The sound effects and the music were synthesised by code written with AI tools, with the sea, the gulls, the foghorn, the rain and some splashes built from CC0 recordings on Freesound.

The in-game text and the store page text were written with AI tools to the developer's direction, and the code was written with AI coding assistants. Nothing is generated by AI while you play. The press kit has the full credits.